Learning guide

Henry's activities support practice with counting, language, turn-taking, movement and imagination. They are play, not assessment. Nothing here diagnoses, ranks or promises an outcome.

How the modes work

Ages are a rough guide, not a test. Difficulty changes the number of choices, steps and scaffolding, never speed, pressure or punishment. Every activity stays replayable at any level, and the session hints are design targets to test with real families, not developmental norms.

ModeRoughly forWhat changesTypical moment
TogetherAround 18 months to 2, or whenever a grown-up wants to leadOne giant action, a spoken prompt and an immediate reaction. A grown-up advances the activity.30 to 90 second moments
GentleAround 2 to 3Huge tap targets, two choices, cause and effect and familiar words repeated. No precision dragging.1 to 3 minute micro-adventures
GrowingAround 3 to 4Simple two-step sequences, three choices, colour sorting, story prediction and broad tracing.2 to 4 minute activities
ExplorerAround 4 to 5Three-step sequences, four choices, counting to ten, rhyme play and optional challenge variants.3 to 6 minute activities
AdventurerAround 6 to 7Five choices in a mixed-up order, questions drawn from the books' facts, bigger sorts and longer tunes to copy, and an optional mystery shadows challenge.5 to 10 minute activities
Captain8 and upSix choices, the trickiest fact questions, the longest sorts and tunes, and the mystery shadows challenge for anyone who wants it.10 to 15 minute activities

A child who finishes something gets a new variation, voice line or arrangement first, not harder maths. Choose a harder mode only when the child is asking for more. Every activity stays available at every level.

Steering games without pressure

The arcade games borrow shapes from arcade classics and rebuild them for this age: gentle takes on Space Invaders, Flappy Bird, Breakout and friends. A missed rock bounces off; a jellyfish only wobbles the submarine; and every falling rock or passing fish is also a button, so a child who cannot steer yet can simply tap what they want. Up to age 7 no game has lives, a timer or an ending the child did not choose, and Done is always on screen. At 8 and up a game may offer three lives, shown in words as well as hearts; when they run out, the game pauses on "Out of lives. Have another go?" with points kept and every stamp safe.

Henry and the Crayon Spaceship

What each game practises

GameStory linkPractisesEYFS areasAway from the screen
Buckle, Beep, Blast!Cockpit sequence and WHOOSH/BEEP, page 6Sequencing, Listening, Numbers three to one, Cause and effectCommunication and language; Mathematics; Physical developmentBuild a cockpit from a cardboard box or cushions. Which button makes the WHOOSH?
Crayon Rocket WorkshopHenry draws the red, silver and blue spaceship; it grows magically, pages 3 to 5Fine-motor and pre-writing movement, Colour, Creativity, Cause and effectPhysical development; Expressive arts and designDraw a vehicle that could take Cecil somewhere new.
Henry's Magic CrayonHenry draws a spaceship and it comes alive, pages 1 to 3Mark making, Shape, Imagination, Cause and effectExpressive arts and design; Physical developmentGet real crayons and paper. Draw a rocket, then fly it round the room with a big WHOOSH.
Guess the WorldThe repeating prediction pages throughout the journeyVocabulary, Memory, Observation, Story predictionCommunication and language; Literacy; Understanding the worldStop the device and predict the next page in the real book.
Jupiter Moon CountJupiter's many moons, page 17One-to-one correspondence, Counting one to ten, Comparing more and fewerMathematicsCount five round things nearby.
Save the PlanetsThe planets Henry visits, pages 7 to 25Left and right, Anticipation, Planet names, Hand-eye coordinationPhysical development; Understanding the worldRoll a soft ball gently towards a grown-up and catch it when it comes back.
Quiet Milky WaySilent wonder beyond the planets, page 26Attention, Listening, Awe, CalmingPersonal, social and emotional developmentTurn the screen off and look for stars from a window or outside with a grown-up.
Too Hot for Cecil!Sun and Mercury caution, pages 7 to 9Opposites, Classification, Safety vocabularyPersonal, social and emotional development; Understanding the worldWith a grown-up, find something warm and something cool in your home.
Earth from SpaceBlue, green and white Earth, page 13Colour, Nature vocabulary, BelongingCommunication and language; Understanding the worldFind something blue, something green and something white.
Mars Mountain MissionRed Mars and the enormous volcano, page 15Spatial language, Problem solvingMathematics; Physical developmentHenry has landed on Mars. Now put the screen down and find three red things in your room.
Saturn Ring BuilderGlittering rings of ice and stone, page 19Sorting, Pattern, Size and position wordsMathematicsMake circles with string, crayons or a hoop.
Sideways Like UranusUranus spins on its side; Cecil copies it, page 21Spatial concepts, Body awareness, ImitationPhysical development; Understanding the worldWith a grown-up and a clear space, show 'upright', 'sideways', 'above' and 'below'.
Neptune Wind RideStorms make the spaceship wobble; Henry reassures Cecil, page 23Left and right, Self-regulation, PersistencePersonal, social and emotional development; Physical developmentBlow like the wind on a feather or a tissue. Then breathe slowly to make it still.
Home Before BedThe ship shrinks back into the drawing and Henry sleeps, pages 27 to 28Story sequencing, Recall, Bedtime transitionLiteracy; Communication and languageTell the story back in three parts: we went, we saw, we came home.
Crayon InvadersHenry's crayon drawings come to life, pages 1 to 5Number recognition, Number bonds and sums, Times tables, Facts about the planets, Hand-eye coordinationMathematics; Understanding the world; Physical developmentDraw three funny scribble monsters, then count their legs together.
Space RocksThe journey between the planets, pages 7 to 25Spelling planet names, Number and letter recognition, Turning and direction, Hand-eye coordinationLiteracy; Mathematics; Physical developmentWrite a planet's name in big letters, then decorate each letter like a space rock.
Comet CatcherShooting stars over the Milky Way, page 26Number bonds and sums, Times tables, Number and letter recognition, Hand-eye coordinationMathematics; Physical developmentThrow a soft ball up and catch it, counting in twos each time it lands safely in your hands.
Cecil SnakeBedtime in Henry's room, before the crayon magic, pages 1 to 3Number and letter recognition, Number bonds and sums, Times tables, Direction and planningMathematics; Physical developmentHide three biscuit-shaped paper cut-outs round a room and send a grown-up to find them, giving directions: left, right, forwards.
Moon LanderFlying the crayon spaceship between the planetsPlanet facts, Number and letter recognition, Times tables, Gentle controlUnderstanding the world; Mathematics; Physical developmentFloat a feather down onto a plate from up high: how gently can it land?
Hello, Arcade!Pipeline stub; no story moment.Cause and effectPhysical developmentFind three things at home that change colour when you do something to them.
Memory CardsHenry's room and the friends from his adventures, as cards to match.Memory, Matching, Turn-takingPersonal, social and emotional development; Physical developmentPlay pairs with real cards: six pairs face down on the table, take turns with a grown-up.
Planet MergeHenry and Cecil fly the crayon rocket over a jar of worlds; two the same join into a bigger one, all the way up to Jupiter.Sorting by size, The planets in size order, Cause and effectUnderstanding the world; Physical developmentLine up round things from smallest to biggest: a pea, a grape, an orange, a ball. Which planet is each one?
Crayon RicochetHenry's crayon worlds have tumbled into his bedroom at night. Henry bounces his crayon ball off the walls to send each one floating back to the sky, while Cecil watches from his corner.Angles and bounces, Planning a path ahead, Cause and effectMathematics; Physical developmentRoll a soft ball at a wall and watch where it comes back. Can you bounce it to reach a teddy?
Planet HopHenry hops from world to world on a trip out from Earth to Pluto, with space rocks for stepping stones, while Cecil cheers him on.Estimating distance: short or far, The worlds in order out from Earth, Cause and effectPhysical development; Mathematics; Understanding the worldLay cushions on the floor as planets and hop from one to the next. Which one needs a big hop and which a small one?
Crayon BoomerangHenry's room at night, full of the things his magic crayon drew: party ribbons, sleepy clouds, surprise presents and his paintings hanging on strings. Henry points, and his crayon boomerang flies there while Cecil cheers him on.Aiming and judging distance, Cause and effect: arcs, bounces and chain reactions, Planning a route in more than one stepPhysical development; Understanding the worldMake a paper plane with a grown-up and fly it at a cushion fort. Does it go further if you throw it higher?
Star ClimbHenry's crayon rocket comes to life on the launch pad and climbs, with Henry and Cecil aboard, up through the sleepy clouds into space and all the way to the stars.Timing and anticipation, Up, down, higher and lower, What is in the sky: birds, aeroplanes, clouds, spacePhysical development; Understanding the worldCrouch down low like a rocket on the launch pad, then jump up as high as you can. What would you see on the way up to the stars?
Sky PathHenry draws a cloud path across the night sky, and he and Cecil ride the crayon rocket along it to the Moon and the planets, with two friendly birds flying alongside.Steering and timing, Left and right, Counting stars, Names of the worlds on Henry's journeyPhysical development; Mathematics; Understanding the worldDraw a path of clouds on a long strip of paper, put stars along it and walk a toy rocket along the path, counting the stars to the Moon.
Crayon BlocksHenry's crayon blocks fill his squared paper at bedtime; every full row or column becomes a world from his journey, and his rocket tidies the paper when it gets full.Fitting shapes into spaces, Rows and columns, Planning aheadMathematics; Physical developmentDraw a grid of squares on paper and colour in shapes made of squares: can you fill a whole row?
Henry's Bedtime HopIt is bedtime in Henry's room. Henry hops along the books, pillows and toys to bed without touching the rug, and Cecil is waiting for him on the bed.Planning a route, Cause and effect, Coordination: walking and jumping togetherPhysical development; Personal, social and emotional developmentPlay the bedtime hop for real: lay cushions on the floor and hop from one to the next all the way to bed. Who is waiting for you there?
Cecil's BalloonsAt his bedroom window Henry draws balloons with his magic crayon and floats them up into the night sky to untie the treasure boxes, while Cecil watches and cheers.Matching a number of puffs to a number of bows, Bigger and smaller, Cause and effectMathematics; Physical developmentBlow up a real balloon with a grown-up: is a big one harder to hold down than a little one? Draw a balloon for every star you can see tonight.
Crayon LineHenry and Cecil fly the crayon rocket through the Milky Way, drawing a crayon line from star to star; the stars they reach join up into a constellation, and the first one brings the sketched rocket to life.Up, down, left and right, Planning a route, Numbers in order (older bands), Constellations are star patterns people imagine as picturesMathematics; Physical development; Understanding the worldOn a clear night, look for a few bright stars with a grown-up and join them with your finger. What picture do they make? Draw it with a crayon.
Paint PotsAt bedtime Henry's crayons are in a tangle on the paper and the planets outside the window are fast asleep. Each crayon Henry frees rolls into its paint pot, and the paint wakes a planet or a star; a finished page brings his crayon rocket to life.Spatial reasoning: which way is clear?, Planning an order of moves, Matching by colour, shape and pictureMathematics; Physical developmentLay some real crayons in a tangle on the table. Take turns sliding one out without touching the others, and say its colour as it goes.
Paint PopHenry's crayon sketches come to life: pop matching pictures from the book and his rocket, his submarine and his jeep fill with colour, while Cecil cheers from the Show me button.Matching and grouping the same, Counting down to zero, Planning which group to tapMathematics; Physical developmentTip a box of toys on the floor and sort them into groups that match. Which group is the biggest?
Tidy-Up TimeHenry's magic crayon draws a toy box on the bedroom floor. It tidies away the toys from all his adventures and grows as it goes, and a tidy room brings his crayon rocket, submarine or jeep to life.Comparing sizes: smaller and bigger, Planning an order: small things first, Steering and direction words: up, down, left, rightPhysical development; MathematicsTidy your own toys with a grown-up: small ones into a little box first, then the big ones. Which toy is the biggest?

Transfer: from the screen to the room

On screenStraight afterwards
Draw a rocketDraw a vehicle that could take Cecil somewhere new.
Count Jupiter's moonsCount five round things nearby.
Earth's coloursFind something blue, green and white.
Saturn's ringsMake circles with string or crayons.
Uranus sidewaysWith a grown-up, show 'upright', 'sideways', 'above' and 'below'.
Read a prediction pageStop the device and predict the next page in the physical book.
Milky Way calmTurn the screen off and look for stars from a window or outside with a grown-up.

A note on the science

Facts follow NASA's current descriptions: eight planets, with Pluto classed as a dwarf planet. This section is kept separate from the story copy so science can be updated without touching the games.

WorldWhat it isChild-sized factGrown-up fact
The SunstarThe Sun is a star. It is very, very hot. Far too hot for Cecil!The Sun is the star at the centre of our solar system. Its surface is about 5,500 degrees Celsius. Never look directly at the Sun.
MercuryplanetMercury is the smallest planet, and the closest one to the Sun.Mercury is the smallest planet in the solar system and the closest to the Sun. A year on Mercury lasts just 88 Earth days.
VenusplanetVenus is covered in thick clouds. It is the hottest planet of all.Venus is the hottest planet, hotter even than Mercury, because its thick clouds trap heat. It also spins in the opposite direction to most planets.
EarthplanetEarth is our home. It has blue seas, green land and white clouds.Earth is the only place we know of with life. About seventy per cent of its surface is covered by water.
MarsplanetMars is red and dusty. It has the biggest volcano of all.Mars looks red because of iron-rich dust. Olympus Mons is the tallest volcano in the solar system, about two and a half times the height of Mount Everest.
JupiterplanetJupiter is the biggest planet. It has lots and lots of moons.Jupiter is the largest planet. More than a thousand Earths could fit inside it. It has more than ninety known moons, and its Great Red Spot is a storm bigger than Earth.
SaturnplanetSaturn has beautiful rings made of ice and rock.Saturn's rings are made mostly of ice, with some rock and dust. They stretch out a very long way but are mostly less than a kilometre thick.
UranusplanetUranus spins on its side, like it is lying down!Uranus is the seventh planet from the Sun. It rotates on its side, tilted by about ninety-eight degrees, so each of its seasons lasts around twenty-one Earth years.
NeptuneplanetNeptune is very windy and very, very blue.Neptune is the eighth and most distant planet. Its winds are the fastest in the solar system, reaching around two thousand kilometres an hour.
Plutodwarf planetPluto is a small, icy dwarf planet. It has a big heart shape on it!Pluto is a dwarf planet, not one of the eight planets. NASA's New Horizons spacecraft flew past it in 2015 and photographed a huge heart-shaped region.
The Milky WaygalaxyThe Milky Way is our galaxy, a giant swirl of stars. We live inside it!The Milky Way is our home galaxy, with hundreds of billions of stars. From a dark place you can see it as a soft band of light across the night sky.

Henry and the Magic Crayon: Under the Sea

What each game practises

GameStory linkPractisesEYFS areasAway from the screen
Glug, Ping, Dive!Sponge seats, GLUG and PING, page 6Sequencing, Listening, Numbers three to one, Cause and effectCommunication and language; Mathematics; Physical developmentBuild a submarine from a cardboard box or a laundry basket. Which button makes the GLUG?
Crayon Submarine WorkshopHenry draws a fine submarine with a periscope too, pages 3 to 5Fine-motor and pre-writing movement, Colour, Creativity, Cause and effectPhysical development; Expressive arts and designDraw a vehicle that could take Cecil under the water.
Guess Who's Swimming PastThe repeating guessing pages before each creatureVocabulary, Memory, Observation, Story predictionCommunication and language; Literacy; Understanding the worldStop the device and guess who comes next in the real book.
Count the FishThe coral reef and the shoal of fish, pages 7 and 9One-to-one correspondence, Counting one to ten, Comparing more and fewerMathematicsCount five things that are blue.
Fish FinderThe shimmering shoal that turns all together, page 9Up and down, Anticipation, Counting, PersistencePhysical development; MathematicsBe a fish: swim around the room and 'find' five things that are round.
Quiet MoonbeamsMoonbeams and a million small bubbles, page 26Attention, Listening, Awe, CalmingPersonal, social and emotional developmentTurn the screen off. Watch bubbles in a bath or a glass of fizzy water rise to the top.
Octopus ColoursThe octopus turns pink, then purple, then blue, page 15Colour names, Matching, Turn-takingUnderstanding the world; Expressive arts and designFind something pink, something purple and something blue.
Treasure SortThe chest with one shiny gold bone, page 21Sorting, Shape, SizeMathematicsHide a 'treasure' in a box and give a grown-up three clues to find it.
Whale SongThe whale sings a lullaby made for the seas long ago, page 25Listening, High and low, Long and shortCommunication and language; Expressive arts and designHum the lowest note you can, then the highest. Which one is the whale?
Coral BreakoutThe coral reef, where the submarine's adventure beginsNumber and letter recognition, Spelling, Facts about the sea, Hand-eye coordinationLiteracy; Mathematics; Physical development; Understanding the worldSpell a sea word with toy blocks or magnetic letters, then draw the creature it names.
Bubble Pong with CecilPlaying in the shallows before the diveCounting on, Counting in 2s, 5s and 10s, Taking turns, Hand-eye coordinationMathematics; Physical development; Personal, social and emotional developmentPat a balloon back and forth with a grown-up and count how many times it goes up.
Bubble MuncherDiving through the coral reefCounting in order, Counting in 2s, 5s and 10s, Skip counting, Finding a routeMathematics; Physical developmentLay a path of buttons or pasta round the floor and walk it, counting in twos as you collect them.
Bubble ShooterBubbles over the coral reef; an arcade visit, not a story scene.Aiming and anticipation, Pattern matching, Planning aheadPhysical development; MathematicsBlow bubbles with a grown-up and try to pop three the same size.
Pond HockeyHenry draws a frozen pond on his bedroom rug, and his friends from under the sea slide over to play: pass the puck, score a goal, and Cecil cheers every one.Taking turns and passing to a friend, Planning a route around obstacles, Left, middle and rightPersonal, social and emotional development; Physical development; MathematicsRoll a ball to each other on the floor, then roll it between two cushions for a goal. Who can you pass to?
Submarine DashHenry's crayon submarine comes to life and skims the seabed with Henry and Cecil inside, catching the shipwreck's treasure on the way down.Left and right, Looking ahead and planning a path, Hand and eye togetherPhysical development; Understanding the worldMake a treasure path on the floor with cushions for rocks. Can you walk it left and right, and hop over the low ones?
Cheer-Up ReefSleepy sea friends from the book drift along a reef path; Henry's crayon helpers bubble, sing, paint and tickle until each one wakes up smiling and waves goodbye, while Henry and Cecil watch.Planning where to place helpers, Cause and effect, Noticing what each sea friend likes bestPersonal, social and emotional development; Mathematics; Understanding the worldLine up some toys as a path and be a helper beside it: sing, tickle or wave as each toy 'swims' past. Which toy needed the most cheering up?
Rock Pool MatchHenry's submarine finds a rock pool full of the book's sea friends; line up three the same and off they go to play, while Cecil cheers.Spotting patterns and lines of three, Naming sea creatures, Planning one step aheadMathematics; Understanding the world; Communication and languageFind three things the same at home, like three spoons or three socks, and line them up in a row. Then wiggle eight arms like the octopus!

Transfer: from the screen to the room

On screenStraight afterwards
Draw a submarineDraw a vehicle that could take Cecil under the water.
Count the fishCount five things that are blue.
Find the fishBe a fish: swim around the room and find five round things.
Octopus coloursFind something pink, purple and blue.
The shark pageFind three triangle shapes in your home.
Read a guessing pageStop the device and guess who comes next in the real book.
Quiet moonbeamsTurn the screen off and watch bubbles rise in a bath or a fizzy drink.

A note on the science

Facts follow current marine science as described by aquariums, NOAA and the Natural History Museum. The story stays story; this section carries the checked version.

WorldWhat it isChild-sized factGrown-up fact
The coral reefplaceA coral reef is like an underwater garden, built by tiny animals.Corals are animals, related to jellyfish. Reefs grow over thousands of years and are home to about a quarter of all ocean species.
The shoal of fishcreatureLots of little fish swimming together are called a shoal. They all turn at the same time!Fish shoal for safety and to find food. A sense organ along their sides, the lateral line, feels the water move, which is how they turn together so quickly.
The sea turtlecreatureSea turtles have a shell like a shield and can swim across whole oceans.Many sea turtles live for around 50 to 100 years. Females swim back to the beach where they hatched to lay their own eggs.
The dolphinscreatureDolphins talk with clicks and whistles, and love to leap.Dolphins are mammals: they breathe air through a blowhole. They find fish with echolocation clicks, and each bottlenose dolphin has its own signature whistle, a bit like a name.
The octopuscreatureAn octopus has eight curly arms and can change colour!Octopuses change colour and even texture in a fraction of a second using skin cells called chromatophores. They have three hearts and blue blood.
The sharkcreatureA shark has a fin like a sail and lots of triangle teeth. Most sharks are not interested in people at all.Sharks have been around for more than 400 million years, longer than trees. They grow new teeth all their lives, and there are more than 500 kinds.
The jellyfishcreatureJellyfish drift like little glowing lamps. They have no bones and no brain!Jellyfish are about 95 per cent water. Some make their own light, called bioluminescence, and they have drifted through the oceans for more than 500 million years.
The shipwreckwreckOld ships on the seabed become homes for fish and coral.Sunken ships act as artificial reefs. Coral, sponges and fish move in, which is why divers and scientists study wrecks as living habitats.
The anglerfishcreatureDeep down it is dark, but the anglerfish carries its own little light.Below about 1,000 metres no sunlight reaches. The anglerfish's glowing lure is lit by bacteria living inside it.
The whalecreatureThe blue whale is the biggest animal that has ever lived, and whales sing songs.Blue whales can reach about 30 metres and 150 tonnes. Humpback whales sing long, structured songs that can carry for many kilometres underwater.
MoonbeamsplaceMoonlight shines down into the sea, and bubbles float up like tiny stars.Sunlight and moonlight only reach the top 200 metres or so of the sea, called the sunlit zone. Bubbles rise because the air inside them is lighter than water.

Henry and the Magic Crayon: On Safari

What each game practises

GameStory linkPractisesEYFS areasAway from the screen
Buckle, Beep, Vroom!Cushion seats, VROOM and BEEP, page 6Sequencing, Listening, Numbers three to one, Cause and effectCommunication and language; Mathematics; Physical developmentBuild a jeep from cushions. Which button makes the BEEP?
Crayon Jeep WorkshopHenry draws a fine safari jeep with the roof folded down, pages 3 to 5Fine-motor and pre-writing movement, Colour, Creativity, Cause and effectPhysical development; Expressive arts and designDraw a vehicle that could take Cecil across a wide golden plain.
Guess Who's Going to PassThe repeating guessing pages before each animalVocabulary, Memory, Observation, Story predictionCommunication and language; Literacy; Understanding the worldStop the device and guess who comes next in the real book.
Count the MeerkatsThe family of meerkats standing to attention, page 21One-to-one correspondence, Counting one to ten, Comparing more and fewerMathematicsCount five things that are standing up tall.
Firefly HopA thousand small fireflies dance through the night, page 23Up and down, Anticipation, Counting, PersistencePhysical development; MathematicsHop like a jeep on a bumpy road: three little hops, then one big one.
Quiet StarsA million bright stars over the plain, page 26Attention, Listening, Awe, CalmingPersonal, social and emotional developmentTurn the screen off and look for stars from a window or outside with a grown-up.
Zebra StripesNo two zebras have the same stripes, page 9Pattern, Matching, ObservationMathematics; Expressive arts and designFind three stripy things at home.
Feed the GiraffeHer neck is like a ladder to the treetops, page 11High and low, Comparing, Position wordsMathematics; Understanding the worldFind the highest thing you can reach on tiptoes, then the lowest thing near the floor.
Elephant HumA family of elephants humming a tune, page 25Listening, High and low, Long and shortCommunication and language; Expressive arts and designHum the lowest note you can, then the highest. Which one is the elephant?
Meerkat CrossingThe meerkats on their lookout moundNumber bonds and sums, Times tables, Number and letter recognition, Planning a routeMathematics; Physical development; Understanding the worldMake a stepping-stone path of cushions and hop across, counting each hop.
Monkey ClimbThe monkeys swinging through the treesCounting in order, Counting in 2s, 5s and 10s, Skip counting, Planning a routeMathematics; Physical developmentCount in twos up the stairs with a grown-up, one step at a time.
Meerkat Pop-upThe meerkats standing lookout on their moundNumber and letter recognition, Number bonds, Times tables, Quick lookingMathematics; Physical developmentPlay peekaboo with cushions: one of you pops up holding up fingers, the other says how many.
Safari Snack LinkOut on the golden plain, Henry's crayon draws each animal its favourite snack while Cecil cheers, and every full tummy brings the crayon jeep to life.Matching and grouping, Seeing which things touch (beside, above, below, corner to corner), What safari animals eatMathematics; Understanding the worldLay out a snack for each toy animal: a leaf for the giraffe, some grass for the zebra. Which animals eat the same thing?
Henry's Safari ParadeHenry leads a parade across his crayon safari drawing, with Cecil right behind him; each animal he reaches joins the line, and when everyone is there his drawing of the jeep comes to life.Planning a few steps ahead, Position words: up, down, left and right, Cause and effect: things drop when nothing holds them upMathematics; Understanding the worldMake a parade at home: line up your toys behind a 'Henry', march them over a cushion bridge, and see how long the line has to be to get across.

Transfer: from the screen to the room

On screenStraight afterwards
Draw a jeepDraw a vehicle that could take Cecil across a wide golden plain.
Count the meerkatsCount five things that are standing up tall.
Firefly HopHop like a jeep on a bumpy road: three little hops, then one big one.
The zebra pageFind three stripy things at home.
The giraffe pageFind the highest thing you can reach on tiptoes, then the lowest thing near the floor.
Read a guessing pageStop the device and guess who comes next in the real book.
Quiet starsTurn the screen off and look for stars from a window or outside with a grown-up.

A note on the science

Facts follow current descriptions from the Natural History Museum, the WWF and National Geographic Kids. Story lines stay in the story; this section carries the checked version.

WorldWhat it isChild-sized factGrown-up fact
The great plainplaceA savannah is a huge grassy plain with only a few trees, and lots of animals live there.Savannahs are grasslands with scattered trees, such as the flat-topped acacia. Weaver birds really do weave hanging nests from grass, often dozens in one tree.
The zebrascreatureNo two zebras have the same stripes. A group of zebras is called a dazzle!Each zebra's stripe pattern is unique, like a fingerprint. Scientists think the stripes help to confuse biting flies, and 'dazzle' is a real collective noun.
The giraffecreatureThe giraffe is the tallest animal on land. Her neck reaches the highest leaves.Giraffes can be over five metres tall, yet they have the same number of neck bones as we do: seven, each one very long. Their dark tongues are about 45 centimetres long.
The monkeyscreatureMonkeys swing through the trees and chatter to each other all day.Savannah monkeys such as vervets live in noisy troops and use different alarm calls for different dangers. Unlike some South American monkeys, they cannot hang by their tails; they use them for balance.
The hipposcreatureHippos spend the day in the river with just their eyes and ears poking out. A big yawn is their way of saying 'this is my river'.Hippos cannot really swim; they walk or bounce along the riverbed and can hold their breath for about five minutes. They come out at night to graze on grass. The wide 'yawn' is a display to warn others off.
The lioncreatureA lion has a big golden mane, and his roar can be heard from very far away.Lions are the only big cats that live in family groups, called prides. A lion's roar can carry about eight kilometres. Only the males grow the mane.
The flamingoscreatureFlamingos are pink because of the tiny food they eat, and they stand on one leg to rest.Flamingo chicks are born grey; the pink comes from pigments in the algae and tiny shrimps they filter from the water. Standing on one leg helps them save energy and keep warm.
The meerkatscreatureMeerkats live in big families and take turns being the lookout, standing tall on their tiptoes.A meerkat family, called a mob, lives in underground burrows. While the others dig for food, one meerkat stands sentry and gives a special call if it spots danger.
The firefliescreatureFireflies are little beetles that make their own light to find each other in the dark.Fireflies are beetles, not flies. Their light comes from a chemical reaction called bioluminescence, which gives off almost no heat, and each species blinks its own pattern. Thunder is the sound of lightning heating the air very fast.
The elephantscreatureElephants are the biggest animals on land, and they hum and rumble to talk to each other.Elephant families are led by the oldest female, the matriarch. A trunk has around 40,000 muscles. Elephants make low rumbles, some too deep for us to hear, that carry for kilometres.
Stars over the plainplaceFar from town lights, the night sky fills with a million stars, and you can see the Milky Way.Away from city light, the Milky Way appears as a soft band across the sky. The Southern Hemisphere savannah offers some of the darkest skies on Earth. The same Milky Way appears in Henry's first adventure.
The meerkat moundplaceA meerkat mound is the sandy hill above the family's burrow, where the lookout stands.Meerkat burrows can have dozens of entrances. The mound of dug-out sand makes a good lookout post.

Early Years Foundation Stage crosswalk

England's EYFS names seven areas of learning; the first three are the prime areas. The mapping below is a light touch, so practitioners can see where an activity fits without turning a bedtime story into a worksheet.

Crayon Spaceship
AreaOpportunities in the ecosystemActivities
Communication and languageprimeListen to narration, follow short instructions, answer prediction prompts, learn planet words and use the grown-up conversation prompts.Guess the World, Read Together, Earth from Space
Personal, social and emotional developmentprimeCecil's caution at the Sun, Henry reassuring Cecil at Neptune, home and belonging, taking turns and a calm bedtime transition.Too Hot for Cecil!, Neptune Wind Ride, Quiet Milky Way
Physical developmentprimeBroad tracing, tapping, optional whole-body movement and the print activities.Crayon Rocket Workshop, Sideways Like Uranus, Make
LiteracyThe repeated refrain, rhyme, story sequence, vocabulary, prediction, retelling and age-appropriate sound play.Read Together, Guess the World, Home Before Bed
MathematicsCounting one to ten, comparing quantities, pattern, order, matching and spatial words.Jupiter Moon Count, Saturn Ring Builder, Mars Mountain Mission
Understanding the worldThe Sun, Earth and how the planets differ, observation, hot and cold, clouds, landscape and our home planet.The whole planet journey, Tell Me More facts
Expressive arts and designDrawing, colouring, musical repetition, imaginative role play and inventing new spaceships.Crayon Rocket Workshop, Sing, Make
Under the Sea
AreaOpportunities in the ecosystemActivities
Communication and languageprimeFollow the guessing refrain, name sea creatures, describe fast and slow, big and small, and use the grown-up conversation prompts.Guess Who's Swimming Past, Read Together, Whale Song
Personal, social and emotional developmentprimeCecil's gulp and brave grin at the shark, Henry reassuring Cecil in the deep dark, and the calm floating finish.Read Together (shark and deep dark pages), Quiet Moonbeams
Physical developmentprimeBroad tracing, tapping, steering up and down, and whole-body play: wiggling like seaweed, leaping like dolphins, moving slowly like a turtle.Crayon Submarine Workshop, Fish Finder, Make
LiteracyThe repeated refrain, rhyme, story sequence, prediction and retelling from dive to home.Read Together, Guess Who's Swimming Past
MathematicsCounting fish to ten, comparing more and fewer, eight octopus arms, biggest and smallest, left, right, up and down.Count the Fish, Fish Finder, Treasure Sort
Understanding the worldCoral reefs, shoals, turtles, dolphins, an octopus that changes colour, sharks, jellyfish, the dark deep and whales.The whole sea journey, Tell Me More facts
Expressive arts and designDrawing a submarine, colouring, sea songs, pretend diving and inventing new underwater vehicles.Crayon Submarine Workshop, Sing, Make
On Safari
AreaOpportunities in the ecosystemActivities
Communication and languageprimeFollow the guessing refrain, name savannah animals, describe tall and short, loud and quiet, and use the grown-up conversation prompts.Guess Who's Going to Pass, Read Together, Elephant Hum
Personal, social and emotional developmentprimeCecil's gulp and brave grin at the lion, Henry reassuring Cecil in the storm, the elephant family, and the calm starry finish.Read Together (lion and storm pages), Quiet Stars
Physical developmentprimeBroad tracing, tapping, hopping the jeep, and whole-body play: trotting like zebras, stretching like a giraffe, balancing like a flamingo, standing tall like a meerkat.Crayon Jeep Workshop, Firefly Hop, Make
LiteracyThe repeated refrain, rhyme, story sequence, prediction and retelling from drive to home.Read Together, Guess Who's Going to Pass
MathematicsCounting meerkats to ten, comparing more and fewer, high and low, patterns in stripes, biggest and smallest in the elephant family.Count the Meerkats, Firefly Hop, Zebra Stripes, Feed the Giraffe
Understanding the worldGrasslands, zebras, giraffes, monkeys, hippos, lions, flamingos, meerkats, fireflies, thunderstorms, elephants and the night sky.The whole safari journey, Tell Me More facts
Expressive arts and designDrawing a jeep, colouring stripes, safari songs, pretend driving and inventing new animals to meet.Crayon Jeep Workshop, Sing, Make

How Henry and Cecil talk

We say

  • "You found Mars!"
  • "Let's look again."
  • "Cecil thinks it might be the red one."
  • "Great exploring!"

We never say

  • "Wrong"
  • "Game over"
  • "Faster!"
  • "You lost"
  • "Try harder"